top of page

2D animations

Description

In this project I generated ideas for a character, then sketched ideas, created a vector version, rigged it, and animated within Unity. Throughout the process of creating the vector character, I also recorded references to be sure the rig would be able to handle the animations. After rigging and animating I then coded it to be an interactive experience with blending animations.

URL: https://noel2415live.itch.io/rigged-character-animation-obelisk 

Process

Software Used

Adobe After Effects (Prepared References)

Affinity Designer (Vector Character)

Adobe Photoshop (Prepare For PSB Import)

Unity (Rig & Animations)

Sketches

Testing Limits & Rig Guides

Rigging, Skinning & Animating on Unity

bottom of page