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2D animations

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Description

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In this project I generated ideas for a character, then sketched ideas, created a vector version, rigged it, and animated within Unity. Throughout the process of creating the vector character, I also recorded references to be sure the rig would be able to handle the animations. After rigging and animating I then coded it to be an interactive experience with blending animations.

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URL: https://noel2415live.itch.io/rigged-character-animation-obelisk 

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Process

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Software Used

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Adobe After Effects (Prepared References)

Affinity Designer (Vector Character)

Adobe Photoshop (Prepare For PSB Import)

Unity (Rig & Animations)

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Sketches

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Recorded References

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Idle Loop

https://www.youtube.com/watch?v=KfaVT128OHY

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Walk

https://www.youtube.com/watch?v=YINC78y0gRs

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Run

https://www.youtube.com/watch?v=8u1cVL7nxhA

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Jump + In Air

https://www.youtube.com/watch?v=w9nhen3KSvo

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Attack

https://www.youtube.com/watch?v=qDoe00QI678

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Jump to Run

https://www.youtube.com/watch?v=Xuk2zunTt30

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Walk to Run

https://www.youtube.com/watch?v=CYXkAj2jPBo

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Vector Character

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Testing Limits & Rig Guides

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Rigging, Skinning & Animating on Unity​

Combining Visuals & Code for your projects or branding needs.

© 2023 by Noel Costa.

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