2D animations
Description
In this project I generated ideas for a character, then sketched ideas, created a vector version, rigged it, and animated within Unity. Throughout the process of creating the vector character, I also recorded references to be sure the rig would be able to handle the animations. After rigging and animating I then coded it to be an interactive experience with blending animations.
URL: https://noel2415live.itch.io/rigged-character-animation-obelisk
Process
Software Used
Adobe After Effects (Prepared References)
Affinity Designer (Vector Character)
Adobe Photoshop (Prepare For PSB Import)
Unity (Rig & Animations)
Sketches
Recorded References
Idle Loop
https://www.youtube.com/watch?v=KfaVT128OHY
Walk
https://www.youtube.com/watch?v=YINC78y0gRs
Run
https://www.youtube.com/watch?v=8u1cVL7nxhA
Jump + In Air
https://www.youtube.com/watch?v=w9nhen3KSvo
Attack
https://www.youtube.com/watch?v=qDoe00QI678
Jump to Run
https://www.youtube.com/watch?v=Xuk2zunTt30
Walk to Run
https://www.youtube.com/watch?v=CYXkAj2jPBo
Vector Character
Testing Limits & Rig Guides
Rigging, Skinning & Animating on Unity