2D animations
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Description
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In this project I generated ideas for a character, then sketched ideas, created a vector version, rigged it, and animated within Unity. Throughout the process of creating the vector character, I also recorded references to be sure the rig would be able to handle the animations. After rigging and animating I then coded it to be an interactive experience with blending animations.
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URL: https://noel2415live.itch.io/rigged-character-animation-obelisk
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Process
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Software Used
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Adobe After Effects (Prepared References)
Affinity Designer (Vector Character)
Adobe Photoshop (Prepare For PSB Import)
Unity (Rig & Animations)
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Sketches






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Recorded References
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Idle Loop
https://www.youtube.com/watch?v=KfaVT128OHY
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Walk
https://www.youtube.com/watch?v=YINC78y0gRs
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Run
https://www.youtube.com/watch?v=8u1cVL7nxhA
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Jump + In Air
https://www.youtube.com/watch?v=w9nhen3KSvo
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Attack
https://www.youtube.com/watch?v=qDoe00QI678
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Jump to Run
https://www.youtube.com/watch?v=Xuk2zunTt30
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Walk to Run
https://www.youtube.com/watch?v=CYXkAj2jPBo
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Vector Character





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Testing Limits & Rig Guides
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Rigging, Skinning & Animating on Unity​






